MIC Chinese Simplified Chinese Traditional English
Inquiry Basket Inquiry Basket (0) item | Recent Visit History | Join Audited Suppliers

Home » Product Directory » Toys » Intellectual & Educational Toys » Learning Play Mat (2011-5)

Learning Play Mat (2011-5)

Learning Play Mat (2011-5)
Learning Play Mat (2011-5)

Product Description

2011 Educatational Toy for Kids
This is an arithmetic play mat to help children learning "+ - × ÷ "easily.
2. A. B. C. D stands for four children playing and competing in the game together
3. It's Indonesian language. (Other language styles are available if your language voice is provided)
4. The product is specially designed for Indonesian or Malaysian children or primary school or kindergarten.
5. Study in the game and enjoy fun while learning.

Education mat for children
Children dancing in the blanket, when dancing blanket speak out the questions, the children quickly find the answer, jump to the place of the correct answer, in this way they can learn the important sport skills.
Jump, jump, jump. Exercise your jumping ability; Improve your leg muscles development. Challenge "numbers game Paradise". Looking for number, number sequencing, addition formula, subtraction formula, multiplication formula, division formula, find the answers, fill in the blank. A variety of games can make a child's brain more exercise.

Tree Diagram of
"Cepat-tepat Aritmatika" Game
Select Game
Change a switch to
Select "tingkat 1" or "tingkat 2"
Unit is releasing a voice
Accord to switch
"permainan tingkat satu" or
"permainan tingkat dua"
Unit releasing indicator by
Light of green LED, and voice
"Ya, benar, jawabannya
Adalah (...)"
Unit releasing indicator by
Light of red LED and
Sound, than voice
"Salah, jawabannya adalah (...)"
Unit is accumulated points
After 15 questions,
Than announce a score
In ascending order.
Unit giving a point:
+10 for each correct answer
-5 for each wrong answer
If players have same point.
Unit must give questions
Until it is different.
"Silahkan pilih tingkat permainan dengan
Menekan angka satu untuk tingkat satu
Dan angka dua untuk tingkat dua"
Replace with voice
Replace with
Push button number 2
For level 2
Push button number 1
For level 1
Replace with
Followed with an announcement
Of the winner, for example**):
Pemenangnya adalah B
For Example**):
Pemain "A" salah tiga, benar
Nol, total poin minus lima belas
Pemain "C" salah dua, benar
Tiga, total poin dua puluh
Pemain "D" salah satu, benar
Tiga, total poin dua puluh lima
Pemain "B" salah nol, benar
Tiga, total poin tiga puluh
Total Point Calculation
Total Point = [numbers of correct
Answers × 10] - [numbers
Of wrong answers × 5]
Unit releasing a voice "Untuk
Mengulangi permainan
Silahkan tekan tombol
Permainan baru"

   
Trademark:  gamerose
Model NO.:  2011-5
Unit Price:  Negotiable
Shipment Terms:  FOB
Payment Terms:  T/T,Western Union
Minimum Order:  1000
Price Valid Time:  From Aug 25,2011 To Aug 31,2011
Origin:  China
Packing:  Gift Box
Type:  Intellectual Mat
Material:  PVC
Age:  1-15 Years Old
Export Markets:  North America, South America, Eastern Europe, Southeast Asia, Africa, Oceania, Mid East, Eastern Asia, Western Europe
Company: GameRose Company Limited

Click here to send inquiry

Most Popular

Quick Products